New and improved tech tools are helping educators make art and art history a richer, more engaging learning experience!
Studying the elegant and unique brush strokes of Van Gogh’s “The Starry Night” is one thing, but not all art history majors are studying near the Museum of Modern Art in New York City—so getting to examine it close up is limited to pictures in textbooks. What if virtual reality could transport you there to experience the marvel itself, rather than just reading about it? While the holo-deck is still quite a few decades away, there is current technology that could bring the painting right in front of your eyes. This technology is being used to engage students on a richer sensory level.
Mobile Apps Come to Life
The Oculus, a new device one puts on like big sunglasses, gives you an entirely new field of vision and tricks your brain into thinking you’re momentarily in a new environment.
Certain apps, like Touch Van Gogh, allows students to poke, rub, and expose layers of the art in ways that are impossible in real life. You can virtually polish away the discolored layer of varnish, just as the restorer did on the original.
Building a Gallery of Digital Art Imagery
Just a decade ago, if educators wanted to share art images, it was pretty much up to the trusty ol’ projector to convey the richness and depth of the world’s greatest masterpieces—through a translucent sheet of plastic.
Today, students have access to apps right on their iPads and smart phones that allow them access to a world previously unknown and nonexistent.
Art is a part of human culture. Every civilization—no matter how small—has had some form of art as a part of its heritage and history. It’s important that we keep art accessible to all who wish to study it, and by mixing technology and art, we can do just that. Contact D&D Security by calling 800-453-4195 or by clicking here to learn more.