Virtual Reality Crosses the Line From Science-Fiction Into Reality

Virtual Reality Crosses the Line From Science-Fiction and Into Reality

Although once considered pure fiction, virtual reality has hit the ground running as countless applications are now hitting the market.

Virtual reality is often spoken about as the next big thing to impact the sphere of education. While they likely won’t reach the impact that textbooks have, they are on track to reach the multi-billion mark within the next decade and generate $700 million annually from the education sector by 2025!

Education, however, isn’t the only industry that will benefit from virtual reality. Other professional sectors are expected to dwarf education. Healthcare is one of them, and is expected to generate at least $5.1 billion, followed by engineering at $4.7 billion, real estate at $2.6 billion, retail at $1.6 billion, and military at $1.4 billion.

Shipments of these virtual reality/augmented reality devices like the Oculus Rift will increase dramatically, from a mere 400,000 units sold this year to 45.6 million units by 2020. Augmented reality often differs from virtual reality in that augmented reality mixes the real with the virtual. We see this being the case with cars that might display a map or driving directions on a windshield or back-up camera that includes projections and hazard identifiers. It’s also anticipated to be widely used in business to help workers perform specialized tasks by overlaying information on helmet-mounted visors.

Tom Mainelli, VP for Devices & Displays says, “Doing this right is more important than doing it fast, and we urge the industry to continue its slow and steady approach to hardware development.”

Virtual and augmented reality will not only make our lives easier, but it will also make them safer as newer applications for them are found. Contact D&D Security by calling 800-453-4195 or by visiting our website.